MicroProse had just published Master of Magic, the second grand-strategy game from the Austin, Texas-based studio SimTex, when SimCity 2000 made the world safe for […]
A Night to Remember The Digital Antiquarian
Why does the sinking of the Titanic have such a stranglehold on our imaginations? The death of more than 1500 people is tragic by any […]
Civilization II The Digital Antiquarian
How do you make a sequel to a game that covers all of human history? — Brian Reynolds At the risk of making a niche […]
An Adventure Out of Time The Digital Antiquarian
It’s disarmingly easy to underestimate Titanic: Adventure Out of Time, by far the best-selling game in history about the doomed luxury liner. At first glance, […]
» The Pandora Directive The Digital Antiquarian
When we started out with Mean Streets, we wanted a vintage, hard-boiled detective from the 1930s and 1940s. You know, the Humphrey Bogart, Raymond Chandler […]
» Mastodon Feed The Digital Antiquarian
I’ve set up an account on Mastodon for posting new articles and (very rarely) other newsworthy tidbits. You can access it at For the time […]
» Doing Windows, Part 10: Chicago The Digital Antiquarian
(As the name would indicate, this article marks a belated continuation of my series about the life and times of Microsoft Windows. But, because any […]
The Internet Tidal Wave The Digital Antiquarian
On August 6, 1991, when Microsoft was still in the earliest planning stages of creating the operating system that would become known as Windows 95, […]
David and Goliath The Digital Antiquarian
Microsoft, intent on its mission to destroy Netscape, rolled out across the industry with all the subtlety and attendant goodwill of Germany invading Poland… — […]
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The Great Wall of China, Chapter 26: Two Miracles and a Massacre Source link